One of the oldest solitaire games ever documented — four waste piles, one card at a time, every placement permanent.
Sir Tommy is one of the simplest solitaire games ever designed, and also one of the oldest. You flip cards from a shuffled stock one at a time and place each card onto one of four waste piles. No card can be taken back. When Aces appear, they start foundations that you build up through King in any suit. The entire game is a series of decisions about which pile to use for each card, with the knowledge that a wrong choice now can make a later card unplayable.
130+
Years old
4
Waste piles
~30%
Win rate
0
Redeals
Sir Tommy belongs to the tradition of patience games developed in Victorian England, where solo card games were a common leisure activity for evenings at home. The name likely refers to a person, though no definitive historical record connects the game to a specific Sir Thomas. What is documented is its early appearance in late 19th-century patience game collections, where it was presented as an introductory game accessible to anyone who knew the basic card ranks.
The game's simplicity is its appeal. Where Klondike has a complex tableau and Spider requires tracking across 104 cards, Sir Tommy reduces solitaire to its essential question: given a card you did not choose, where is the best place to put it?
Patience vs. Solitaire
Sir Tommy uses a single standard 52-card deck. The setup is minimal:
There is no initial deal to the tableau. Everything begins from the stock.
On each turn, flip the top card of the stock face-up. You must immediately place it in one of two locations:
Once a card is placed, you cannot move it until it can go to a foundation. There is no take-back, no shuffling of waste piles, and no second chance.
Foundations start with an Ace. When an Ace appears from the stock, place it immediately on a foundation pile. Foundations build upward in rank (Ace, 2, 3, up to King) regardless of suit. You do not need to match suits when building foundations. Any 2 can go on any Ace, any 3 on any 2, and so on.
Only the top card of each waste pile can be played to a foundation. Cards deeper in a pile are inaccessible until all cards above them have been moved to foundations.
Win by getting all 52 cards onto the four foundation piles.
No redeal
The entire strategic depth of Sir Tommy comes from deciding which waste pile to use for each card. The problem is that you are playing with imperfect information: you know what card you are placing now, but you do not know what cards are coming next.
The four waste piles function as a buffer between the stock and the foundations. Cards you cannot immediately use go into the buffer. The goal is to keep the buffer organized enough that as foundations grow, the cards needed next are accessible from the top of a pile.
The core tension: if you put a 7 on top of a pile containing an 8, 9, and 10, you have blocked those higher cards. When the foundation needs an 8 later, it cannot get to the one on that pile without first using the 7. If the 7 cannot go to a foundation yet (because you are still waiting for a 6), that pile becomes a problem.
Avoid burying low cards under high ones
Keep pile tops spread across different ranks
Reserve one pile for low cards
Send Aces and 2s to foundations immediately
Think two cards ahead
One-pass game — no recovery
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GuidePlay Sir Tommy Solitaire Now
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