Spider Solitaire is a two-deck solitaire game played across ten tableau columns, and the goal — building eight complete King-to-Ace sequences in the same suit — is harder than it sounds. Robert Donner created Spider at Microsoft, and the game shipped with Windows XP in 2001, introducing it to millions of players overnight. Three difficulty modes let you choose your pain level: 1-suit is accessible enough for beginners, 2-suit adds real complexity, and 4-suit is one of the hardest mainstream solitaire variants in existence.
What is Spider Solitaire?
Spider Solitaire is a single-player card game that uses two standard 52-card decks — 104 cards total. The cards are dealt across ten tableau columns with the remainder held in stock. Unlike Klondike, Spider has no foundation piles in the traditional sense: when you build a complete King-through-Ace sequence of the same suit in the tableau, that sequence automatically removes itself from the board. Clear eight of these sequences and you win.
The game's difficulty is controlled by how many suits are active. In 1-suit mode, all 104 cards are treated as spades — color and suit marking are irrelevant, only rank matters for building sequences. In 2-suit mode, hearts and spades are used; sequences must be same-suit to auto-remove. In 4-suit mode, all four suits are live, which multiplies the complexity because tableau moves across suits block future same-suit runs.
Robert Donner created Spider Solitaire at Microsoft. Windows XP shipped with it in 2001, and the game was included in every subsequent Windows version up through Windows 10. It has since been part of Microsoft Solitaire Collection, available across Windows, iOS, and Android.
How to play Spider Solitaire
Step 1 — Deal the board
Ten tableau columns receive cards from the two shuffled decks. The first four columns (columns 0-3) each get 6 cards with only the top card face-up; the remaining six columns (columns 4-9) each get 5 cards with only the top card face-up. The remaining 50 cards go into the stock pile, held off to the side.
Step 2 — Build tableau columns downward by rank
You can place any card on top of any card that is exactly one rank higher, regardless of suit or color. A 7 of hearts can go on an 8 of spades. A Jack of clubs can go on a Queen of diamonds. The only rule for a legal placement is rank: one lower than the destination.
Step 3 — Move groups of cards — but only same-suit runs travel as a unit
A run of cards in the same suit (say, 9-8-7-6 all in hearts) can be picked up and moved as a group. A mixed-suit run (9 of hearts, 8 of spades, 7 of hearts) cannot — you can only move one card at a time from it. This rule is what makes 4-suit Spider so much harder than 1-suit: mixed-suit piles lock cards in place.
Step 4 — Complete sequences to clear them
When you build a full King-through-Ace sequence in a single suit within the tableau, that sequence automatically removes itself from the board and counts as one of your eight required sequences. You need eight completed sequences to win. The sequences don't go to a separate foundation pile — they simply leave the table.
Step 5 — Deal from stock when stuck
Click the stock pile to deal one new card face-up onto each of the ten tableau columns. This costs 10 cards from the stock per deal, and you have five rounds of 10 to use (50 stock cards total). Dealing from stock is only allowed when every column has at least one card — you cannot deal if any column is empty.
Step 6 — Win the game
All eight King-through-Ace sequences completed and removed. At that point the board is empty and the game ends. In 4-suit Spider, clearing the board is a genuine achievement — only about half of games are winnable, and winning one requires both solid strategy and favorable card distribution.
The Spider Solitaire play area
The Spider board is dominated by its ten tableau columns, which stretch across the full width of the screen. Above or beside the tableau, depending on the layout, sit the stock pile (the remaining 50 cards) and a visual indicator showing how many completed sequences have been cleared. There are no free cells and no traditional foundation row — cleared sequences often animate off the board to a holding area in the corner to confirm the count.
Because Spider uses two decks, the columns get taller than in single-deck games. Early in the game this isn't a problem; after a few stock deals, columns can grow long enough that the bottom cards scroll off-screen on smaller displays. Mr. Solitaire compresses card overlap automatically to keep the full column visible.
The key visual challenge in 2-suit and 4-suit Spider is identifying which subsequences within a column are same-suit and can therefore be moved as a group versus which are mixed-suit and must be moved one card at a time. Most implementations — Mr. Solitaire included — highlight movable groups on click or hover, which is a significant help when columns get deep.
Available moves
Spider's move set is simpler than FreeCell's to describe but its interactions are more complex in practice, especially in 4-suit mode.
Move a single card from one column to another. Any face-up card at the bottom of a column can move to the bottom of any column whose bottom card is exactly one rank higher. Suit and color are irrelevant for this move.
Move a same-suit run from one column to another. A consecutive descending run of cards all in the same suit, sitting at the bottom of a column, can be picked up and relocated as a unit. The destination must be one rank above the top card of the run. This is the key move for organizing columns by suit.
Deal from the stock. Click the stock pile to push one card face-up onto each of the ten columns. All columns must be non-empty to deal. Each stock deal uses 10 cards; with 50 stock cards there are exactly five possible deals.
Move any card to an empty column. Once a column empties — which requires moving every card off it — any single card or any legal group can move into that space. Empty columns are extremely valuable in Spider: they serve as temporary staging areas for reorganizing mixed-suit piles.
Automatic removal of a completed sequence. When you complete a King-through-Ace run in a single suit within the tableau, it removes itself without any player input. If that removal empties a column, that empty column is immediately available for use.
Spider Solitaire strategy
Organize by suit from the start
The biggest mistake new Spider players make is treating the game like single-deck solitaire: move cards freely by rank without thinking about suit. In 2-suit and 4-suit modes, every off-suit placement is a future problem. A mixed-suit pile can't be moved as a group, which means you'll eventually need to disassemble it card by card. Every time you place a card on a different suit, ask whether you can avoid it.
Don't deal from the stock too early
Dealing from the stock covers your progress. New cards land on top of whatever organization you've built, potentially burying runs you were about to complete. Exhaust all useful tableau moves first. Specifically: move any same-suit run you can combine with another, empty any column you can empty, and expose any buried face-down card you have a path to. Only deal from stock when the tableau is truly stuck.
Preserve empty columns at all costs
An empty column is the most powerful resource in Spider. It lets you stage a card temporarily while you reorganize the column underneath it. You can use it to "swap" two cards that are blocking each other. Losing your last empty column before you're ready often locks the game. Before filling an empty column with a card you're not sure about, double-check whether you actually need to use it now.
Prioritize completing sequences over tidying columns
Completed sequences clear the board permanently. A tidy-looking column that can't complete a sequence anytime soon isn't delivering value. When you have a choice between (a) continuing to organize a column that's three moves from completing and (b) tidying an unrelated column, finish the sequence. Clearing sequences opens space and reduces the total cards you're managing.
Track which suits have buried Kings
A completed sequence must start with a King. If all four Kings in a given suit are buried deep in the middle of long columns, that suit's sequences are going to be slow to complete no matter how well you organize. Identify where Kings sit early and work to expose them before stock deals bury them further.
In 4-suit mode, accept a lower win rate
4-suit Spider has only about a 50% win rate even for skilled players. Some deals simply don't have a path to victory given the initial layout. This isn't a strategy failure — it's the game. In 4-suit Spider, focus on maximizing the number of sequences you complete before getting stuck rather than expecting to win every game. Treating each completed sequence as a partial win keeps the game from feeling punishing.
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Odds of winning Spider Solitaire
Spider Solitaire's win rate varies dramatically by suit mode. 1-suit Spider is nearly always winnable for a player who understands the basic rules — win rates above 99% are achievable because the single-suit constraint means every card can always be placed on any card of the next rank, and same-suit runs are trivially assembled. The main failure mode in 1-suit is running out of stock before the tableau is organized, which is avoidable with patience.
2-suit Spider drops to roughly 30-50% win rates for intermediate players, higher for experienced ones. The two-suit constraint means half of all placements are off-suit, and managing which piles are same-suit enough to move requires sustained attention.
4-suit Spider is the genuine challenge. Approximately 50% of deals are estimated to be winnable under optimal play. In practice, human win rates for 4-suit Spider run much lower — 10-30% is typical for regular players — because the depth of planning required to keep columns suit-organized while also managing stock timing and empty column preservation exceeds what most casual players sustain. 4-suit Spider is widely considered the hardest of the mainstream Windows solitaire variants.
Unlike FreeCell, Spider has no comprehensive enumeration of unsolvable deals. The two-deck shuffle space is far larger, and the game's complexity makes automated solving computationally expensive for 4-suit mode. If you're stuck on a 4-suit Spider game, the best available check is to use the undo button and find the earliest move where a better path existed — the dead end is almost always the result of a decision made before it was obvious.
History of Spider Solitaire
Spider Solitaire was created by Robert Donner while working at Microsoft. The game appears to have been developed in the mid-to-late 1990s and was first widely distributed as part of the Plus! pack for Windows 98. Its largest audience arrived with Windows XP in 2001, when Microsoft included Spider Solitaire as a built-in game alongside Minesweeper, Freecell, and Hearts. Windows XP shipped on over 400 million PCs in its first several years, and Spider Solitaire came with all of them.
The name likely comes from the spider's eight legs — the game requires completing eight sequences to win. The two-deck format and the multi-suit difficulty modes were present in the original Windows version, making Spider unusual among computer solitaire games in shipping with a built-in difficulty setting from day one.
Spider remained part of every Windows release through Windows 7. When Windows 8 restructured the built-in games, Microsoft Solitaire Collection took over as the container for all included solitaire variants. The Collection version added daily challenges, in-game statistics, and the ability to replay specific hands — features that gave competitive players a reason to stay engaged beyond casual play.
Today Spider Solitaire is available in Microsoft Solitaire Collection across Windows, iOS, and Android. Its presence in Microsoft's suite for over two decades has made it one of the most-recognized two-deck solitaire games in the world, the natural next step for players who've mastered Klondike and want something harder.
Frequently asked questions
What is Spider Solitaire?
- Spider Solitaire is a single-player card game using two standard 52-card decks, 104 cards total. Cards are dealt across ten tableau columns. The goal is to build eight complete King-through-Ace sequences in the same suit within the tableau; each completed sequence removes itself from the board. Clear all eight sequences to win.
What are the three difficulty modes in Spider Solitaire?
- 1-suit, 2-suit, and 4-suit. In 1-suit mode, all cards are treated as spades — only rank matters, making sequences easy to complete. In 2-suit mode, hearts and spades are live; you must build same-suit runs to auto-remove them. In 4-suit mode, all four suits are active, which is far harder because off-suit placements block future group moves.
Why can't I move a group of cards in Spider?
- Groups can only move as a unit if every card in the group is the same suit. A run like 9 of hearts, 8 of spades, 7 of hearts is a mixed-suit run and cannot be relocated as a group — you must move each card individually, which often requires an empty column as a staging area. Building same-suit runs from the start avoids this problem.
How many cards are in the Spider Solitaire stock?
- 50 cards. The stock starts with 104 cards total (two decks), 54 of which are dealt to the ten columns at the start (4 columns of 6 + 6 columns of 5 = 54). The remaining 50 form the stock, which deals 10 at a time — one to each column — for a maximum of five deals.
Can I deal from stock when a column is empty?
- No. You can only deal from the stock when all ten columns have at least one card. This rule is a core part of Spider's design: it creates tension around emptying columns, because once a column is empty you cannot deal until you've placed a card there.
Who created Spider Solitaire?
- Robert Donner created Spider Solitaire at Microsoft. The game became widely known when it shipped with Windows XP in 2001, bundled directly into the operating system alongside Minesweeper and FreeCell.
What is the win rate for 4-suit Spider Solitaire?
- Approximately 50% of 4-suit Spider deals are estimated to be winnable under optimal play. Human win rates are considerably lower in practice — typically 10-30% for regular players — because the planning depth required to keep columns suit-organized across multiple stock deals is genuinely demanding. 4-suit Spider is widely considered the hardest of the mainstream solitaire variants.
What is the best opening strategy for Spider Solitaire?
- From the opening deal, prioritize two things. First, look for any same-suit runs you can consolidate — moving same-suit cards onto each other costs you nothing and builds toward removable sequences. Second, try to expose a face-down card in every column you can reach. Before dealing from stock, make sure you've exhausted all useful tableau moves. Dealing too early buries your work.
Is Spider Solitaire harder than Klondike?
- In 4-suit mode, yes — significantly harder. 4-suit Spider has a win rate of roughly 50% under optimal play, with human win rates much lower. Klondike Turn 1 has a theoretical win rate around 82% under perfect play, with experienced players winning 40-50%. 1-suit Spider is easier than Klondike for most players because there are no hidden cards and sequences assemble quickly.
Does Mr. Solitaire offer Spider Solitaire leaderboards?
- Yes. Mr. Solitaire tracks moves, time, and score for every Spider game across all three suit modes. Sign in with a Google account to save stats and access leaderboards. The daily challenge — one fixed deal that every player sees on a given day — lets you compare your solve with other players in the same mode. Guest play is unlimited and free.
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Similar Solitaire games
Klondike
One deck, seven columns, most cards start face-down. Draw from a stock pile and build four foundations from Ace to King. The classic — less demanding than 4-suit Spider, but luck plays a much bigger role.
FreeCell
All 52 cards face-up from the start, four free cells as buffers, and over 99.999% of deals are winnable. If you like Spider's puzzle feel but want a game where almost every hand is beatable, FreeCell is the answer.
Pyramid
Remove cards by pairing them to sum to 13. Short rounds, no building sequences, and a very low win rate. Completely different rhythm from Spider but equally addictive.
TriPeaks
Clear three peaks by playing cards one rank above or below the current waste card. Fast, chain-driven, and far more luck-dependent than Spider. A good palate cleanser between long Spider sessions.