Everything you need to play your first game of Klondike — the four board areas, the core move rules, five habits to build from day one, and a clear progression ladder for what to try next.
Solitaire is one of the easiest card games to start playing and one of the harder ones to play well. This guide covers what you need to get through your first game of Klondike — the classic version that most people picture when they hear "solitaire" — and points you toward the next games to try once you have the basics.
52
cards in a standard deck
4
board areas to learn
5
beginner moves to master
~43%
max win rate (Turn 1)
There are dozens of solitaire variants, but Klondike is the right place to start. It is the game that shipped with every version of Windows from 1990 onward. When someone says "solitaire" without specifying a variant, they almost always mean Klondike. Its rules are stable, widely documented, and produce a satisfying game that takes 5 to 20 minutes depending on the deal.
Every other solitaire variant you encounter will be described relative to Klondike. "Like Klondike but with two decks." "Like Klondike but you can see all the cards." Learning Klondike first gives you a reference point for understanding every other variant faster.
Why Klondike?
Before playing the first card, understand where things go.
The tableau is the main playing area: seven columns of cards in the middle of the screen. At the start, the columns have 1 through 7 cards respectively, with only the top card of each column face-up. The face-down cards are hidden until exposed. Most of your moves happen on the tableau.
Four piles in the upper right (or upper left, depending on the implementation). Each foundation is for one suit. Foundations build from Ace up to King: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. The goal of the entire game is to get all 52 cards onto these four foundation piles. When all four foundations are complete, you win.
The face-down pile in the upper left. These are the cards that were not dealt to the tableau. You flip cards from the stock during play to get more cards into play. In the easier version (Turn 1), you flip one card at a time. In the harder version (Turn 3), you flip three cards at a time and only the top one is available.
Turn 1 vs Turn 3
The face-up pile next to the stock. When you flip cards from the stock, they land face-up on the waste pile. Only the top card of the waste pile is available to play at any time. When the stock runs out, you can flip the waste pile over to create a new stock and go through it again.
Cards on the tableau build in two rules at once: alternating colors and descending rank. A black 7 goes on a red 8. A red 6 goes on that black 7. You can move the entire built sequence as a group if you want to place it somewhere else.
Face-down cards flip face-up automatically when the card on top of them is moved away.
When a tableau column is completely empty, only a King (or a King with cards on top of it) can fill the empty space.
The alternating color rule
Send every Ace to the foundation immediately
Prefer moves that flip face-down cards
Build from the longer columns first
Do not move 2s to the foundation until you have a reason to
Think before placing a King in an empty column
The most common beginner mistake
Once Klondike feels comfortable, try these variants in order:
Step 1: TriPeaks
Three pyramid-shaped tableau peaks. You match cards that are one rank above or below the top waste card. Simple rules, fast games, good for getting comfortable with card matching.
Step 2: Golf Solitaire
Five columns of five cards each, flipped onto a single waste pile in ascending or descending rank. Very fast games. Teaches card flow and sequence thinking without complex tableau management.
Step 3: Spider 1-Suit
Ten columns, two decks, all one suit. Win rate over 85%. Introduces the Spider mechanic of building completed runs and clearing columns, but without the cross-suit complexity.
Step 4: FreeCell
All cards face-up, four free cells as temporary holding spots. Almost every game is winnable but requires genuine planning. The step where solitaire starts to feel like a puzzle more than a card game.
Klondike on Turn 1 (one card at a time from the stock) is the standard starting point. If you want something even simpler, Golf Solitaire or TriPeaks have fewer rules and faster games while still teaching card-matching logic.
Move all 52 cards to the four foundation piles, one for each suit, built from Ace up to King. You win the moment the last card hits a foundation.
A face-down card is turned away from you, showing only its back. You do not know what card it is until it is exposed by removing all face-up cards above it. Once exposed, the top face-down card flips face-up and becomes available to play.
No. Roughly 30 to 50% of Klondike deals are unwinnable regardless of how well you play. On the winnable deals, skilled play wins most of them. On the unwinnable ones, no sequence of moves leads to a complete win.
Clicking or tapping the stock pile turns over the top card (or top three cards in Turn 3 mode) onto the waste pile, making the top waste card available to play. When the stock is empty, clicking it flips the waste pile over to form a new stock.
How to Win at Solitaire: 10 Tips That Actually Work
Actionable Klondike tips backed by win-rate research — not vague advice, but specific moves and priorities.
StrategySolitaire Strategy: How to Win More Often
When to build foundations, how to value empty columns, Turn 1 vs Turn 3 win rates, and the moves most players get wrong.
ComparisonKlondike vs FreeCell: Which Is Harder?
A data-driven comparison of win rates, hidden information, skill vs luck — and which game has the higher mastery ceiling.