4×13 grid, fill gaps by suit and rank, two redeals. Here is everything you need to win.
Gaps Solitaire, also known as Montana, is unlike any other solitaire variant. Instead of a tableau of overlapping cards, you work with a flat grid of 52 cards in four rows of 13. Remove the four Aces at the start, and the four empty spaces they leave behind become the game. Your job is to slide cards into those gaps until each row runs in sequence from 2 to King, all in the same suit. You have two redeals to get it done.
4×13
Grid layout
4
Gaps at start
2
Redeals allowed
~30%
Est. win rate
The game has been called Gaps and Montana interchangeably in card game books for decades. Gaps describes what you are doing: filling empty spaces in a grid. Montana is the older American name, found in Albert Morehead and Geoffrey Mott-Smith's encyclopedic card game references from the 1940s and 1950s. Neither name is more correct than the other. If you search for the rules of either game, you will find the same set of mechanics.
Some variations of Montana allow four redeals rather than two. The standard version described here, which is what most digital implementations use, allows two redeals.
Name origin
The setup for Gaps Solitaire is unlike any other card game:
The goal is to rearrange the remaining 48 cards (2 through King of each suit) so that each of the four rows reads, from left to right, in continuous same-suit order: 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. Which suit goes in which row does not matter.
Victory condition
Each move consists of sliding one card into one gap. The rules for what can go in a gap depend entirely on the card immediately to the left of the gap:
When you move a card into a gap, its original position becomes a new gap. The total number of gaps never changes (always four) until you redeal.
King-blocked gaps
When no more legal moves are available (every gap is either at the right end of a correctly completed sequence or immediately to the right of a King), you may redeal.
On a redeal, all cards that are not already in a correctly completed sequence from the left end of their row are gathered up and reshuffled. These cards are then re-dealt randomly into the positions not occupied by correctly placed cards, and new gaps appear at the left end of each row.
Correctly placed cards are those that form an unbroken same-suit sequence starting from the leftmost position of a row. For example, if a row starts with 2 of Hearts, 3 of Hearts, 4 of Hearts and then has a different card, only the first three cards are locked in place. The rest of that row is reshuffled.
You may redeal twice. After the second redeal, if you still cannot win, the game is over.
Lock in progress before each redeal
The most important strategic principle in Gaps is to commit to your best rows before you run out of moves. Cards locked in from the left end of a row survive the redeal. A row that extends three cards deep locks those three cards and removes them from the reshuffled pool, giving you a head start in the next round.
Extend started rows first
Guard your 2s carefully
Cut your losses on King-blocked gaps
Think ahead before each move
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