Mr. Solitaire
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Klondike Solitaire Turn 3Jouer gratuitement en ligne

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Comment jouer Klondike Solitaire Turn 3

The classic Klondike ruleset with a punishing twist: three cards drawn at once, only the top one accessible each pass.

Klondike Solitaire Turn 3 is the draw-three variant of the world's most-played card game — and the version that made Windows Solitaire famous before Microsoft quietly switched the default to Turn 1 in Windows 7. Three cards flip from the stock at once; only the top card is ever playable. You can see what's coming, but you can rarely touch it. Win rates hover between 11% and 20% for experienced players, compared to roughly 35% on Turn 1. If you've mastered standard Klondike and want a genuine challenge, this is your game.

What is Klondike Solitaire Turn 3?

Klondike Solitaire Turn 3 — also called Draw 3 or solitaire turn 3 — is Klondike Solitaire played with a single rule change: every click on the stock pile deals three cards to the waste instead of one. Only the topmost of those three cards is available to play. To reach the second or third card in a batch, you must first play or bury the card above it, then cycle the entire stock back around.

The game is played with the same standard 52-card deck. The seven-column tableau, four foundations, stock, and waste are laid out identically to Turn 1. The goal is the same — move every card onto the four foundation piles, one per suit, built from Ace up to King. The difference is entirely in how quickly the stock reveals usable cards and how much planning the player must do to access buried ones.

Turn 3 was the original ruleset for Microsoft Windows Solitaire when it launched with Windows 3.0 in May 1990. The game ran under Microsoft's Vegas Scoring mode by default: you "spent" $52 to play a hand, earned $5 per card moved to the foundations, and tried to profit. Stock cycling was limited under that scoring variant. On Mr. Solitaire, Turn 3 runs with unlimited stock redeals and no money mechanics — just the pure challenge of the draw-three rule.

How to play Klondike Solitaire Turn 3

  1. Step 1Deal the board

    Deal seven tableau columns — one card in the first column, two in the second, up to seven in the seventh. Only the top card of each column is face-up. The remaining 24 cards form the stock in the upper-left. Four empty foundation slots sit in the upper-right.

  2. Step 2Draw three from the stock

    Click the stock to flip three cards at once to the waste pile. Only the top card of that batch is playable. The two cards beneath it are visible but inaccessible until the one above each is played or you cycle through the entire stock again.

  3. Step 3Play the top waste card

    If the top waste card fits a tableau column — placed on a card one rank higher and the opposite color — move it there. If it's an Ace, send it straight to a foundation. If it's the next card in suit for a foundation already started, send it up. Otherwise, draw again.

  4. Step 4Build the tableau down by alternating colors

    Move cards or valid alternating-color descending runs between tableau columns to uncover face-down cards. Every flip is valuable information — Turn 3's slower stock means tableau play carries more weight than it does in Turn 1.

  5. Step 5Cycle the stock and plan your approach

    When the stock is exhausted, click the empty slot to recycle the waste face-down into a new stock. Unlike some Vegas-style Turn 3 rules, Mr. Solitaire allows unlimited redeals. Use each cycle to confirm where key cards are sitting in the sequence and plan which waste cards to clear first on the next pass.

  6. Step 6Build foundations from Ace to King

    Each foundation must be started with an Ace and built in suit, in order, up to King. Win the game when all 52 cards are on the four foundations. With a win rate of roughly 11–20%, finishing a Turn 3 game is a genuine accomplishment.

The Turn 3 play area

The physical layout of Klondike Solitaire Turn 3 is identical to Turn 1: seven tableau columns across the lower board, the stock in the upper-left, the waste beside it, and the four foundation piles in the upper-right. What changes is how the waste pile behaves. When you draw, three cards flip as a fanned stack — you can see the rank and suit of all three, but only the topmost card can be dragged or clicked into play.

Mr. Solitaire's Turn 3 implementation shows all three drawn cards distinctly, so you always know what you're working toward. The move counter, elapsed time, and score display in the info bar above the board. The settings panel lets you toggle between Turn 1 and Turn 3 before starting a new game; switching mid-game is not allowed, since it would change the rules under a hand already in progress.

Available moves in Turn 3

The move vocabulary is the same as standard Klondike, with one important constraint: you interact with the waste pile differently.

Draw from stock. Click the stock to deal three cards to the waste. Only the top card of the three is playable. The other two are frozen until the card above each is removed and you cycle back around to that position in the stock.

Cycle the stock. When the stock is empty, click it to reshuffle the waste back into a new stock. Mr. Solitaire allows unlimited cycles. Each cycle is a chance to access previously buried waste cards — but the order is fixed, so plan accordingly.

Play the top waste card to tableau or foundation. If the top waste card fits an alternating-color descending sequence in the tableau, move it there. If it's the correct suit and rank for a foundation, send it up. You cannot play the second or third card in the current waste batch directly.

Move tableau to tableau. Single cards or valid alternating-color descending runs move between columns. Any move that flips a new face-down card is usually the right choice.

Move tableau to foundation. Single cards only. Send a card to its foundation when you're confident you won't need it as a tableau receiver for any card currently in play.

Move foundation back to tableau. Legal in Turn 3 as in Turn 1. Use it when a foundation card would unblock a critical sequence — but be aware it can quickly undo progress you spent many cycles to achieve.

Klondike Solitaire Turn 3 strategy

Learn the stock sequence before you act

In Turn 3, reckless play is punished harder than in Turn 1 because each cycle of the stock covers 8 separate draw-actions. Before committing to a series of moves, run through the stock once just to catalog where key cards are sitting. Note which draw-batch they're in and what's on top of them. Then work backward: what do you need to play off the waste to expose those buried cards on your next pass?

Count the gap between key cards

If the card you need is buried two positions below the current waste top, you know you need to play (or skip) two draws before it surfaces. Use that gap to prepare the tableau to receive it. Turn 3 rewards players who think two stock cycles ahead rather than reacting card by card.

Prioritize tableau flips over stock cycling

Because each stock cycle takes more time and delivers fewer immediately playable cards than Turn 1, every face-down tableau card you flip is more valuable. When you have a choice between making a tableau move that flips a card or drawing from the stock hoping something useful appears, take the flip. Information is the scarcest resource in Turn 3.

Be conservative with foundation moves

In Turn 1 you can often afford to send a card to the foundation speculatively and retrieve it later if needed. In Turn 3, every card you send up is a card you might need as a tableau receiver — and retrieving it costs you a turn plus careful re-sequencing. Only promote a card to the foundation when you've confirmed that no tableau sequence needs it as a receiver in the near term.

Manage empty columns with extreme care

Empty columns are created more slowly in Turn 3 because you can't dig through the stock as fluidly. When you finally clear one, don't fill it immediately. Park a King there only when you have a full productive sequence ready to grow under it. An empty column filled with a King and nothing else to build on it is a wasted resource.

Know when to concede

Turn 3 has a genuine unwinnable rate — roughly 80–89% of deals are theoretically solvable under perfect conditions, but in practice far fewer end in a win. If you've cycled the stock three times with no tableau changes and no foundation progress, assess honestly: is there any sequence of moves that opens the board? If not, concede and deal again. Grinding an unwinnable Turn 3 game teaches frustration, not skill.

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Odds of winning Klondike Solitaire Turn 3

Turn 3 is meaningfully harder than Turn 1, and the win-rate numbers reflect it. Experienced players win roughly 11–20% of Turn 3 games, compared to 35–50% for Turn 1 under similar conditions. The theoretical solvability of Turn 3 deals is harder to nail down than Turn 1 because optimal play requires reasoning about stock cycling — a harder computational problem — but the figure is believed to be similar to Turn 1's ~82% theoretical ceiling.

The practical gap comes from access, not solvability. In Turn 1, every stock card surfaces once per cycle and you can act on it immediately. In Turn 3, a card you need may be the second of three in a batch, and reaching it requires playing the card above it first. That constraint creates cascading blocking situations that are very hard to unravel without perfect foresight.

Microsoft's original Vegas Scoring mode tried to make Turn 3's difficulty feel like a fair bet: you paid $52 to start and earned $5 per foundation card. A winning game returned $260 on a $52 investment — but statistically, a player winning 15% of the time still loses money. The scoring was aspirational, not actuarially sound. Mr. Solitaire doesn't use that scoring model, but the underlying math is a reminder that a Turn 3 win should feel like an achievement.

History of Klondike Solitaire Turn 3

Turn 3 was the default — and for most of its early history, the only — mode of Windows Solitaire. When Microsoft intern Wes Cherry built Windows Solitaire for Windows 3.0 in 1990, he implemented the draw-three rule with Vegas Scoring: a $52 virtual buy-in, $5 per foundation card, and a limited number of stock redeals. This was the game hundreds of millions of Windows users learned to play between 1990 and the late 2000s.

When Windows Vista and Windows 7 shipped between 2007 and 2009, Microsoft quietly changed the default to Turn 1 — easier, more completable, friendlier for casual players. The change was never announced prominently, but it reflected two decades of data showing that most users found Turn 3 too hard to enjoy. Many long-time players didn't notice the switch until they hunted for the old Vegas Scoring settings and found a simpler game in their place.

The Vegas Scoring mode — which paired with Turn 3 — remained available in Windows 7 and later versions as an optional ruleset, a nod to the audience that still wanted the original challenge. In Microsoft Solitaire Collection, both Turn 1 and Turn 3 are fully supported with their own scoring modes, and the app tracks win rates separately for each.

For players who grew up with the pre-Windows 7 default, solitaire turn 3 isn't the "hard mode" — it's the real game. Mr. Solitaire supports Turn 3 fully, with unlimited redeals and no arbitrary scoring penalties, as part of the Klondike Solitaire experience.

Frequently asked questions

What is Klondike Solitaire Turn 3?

Klondike Solitaire Turn 3 is the draw-three variant of Klondike Solitaire. Instead of flipping one card at a time from the stock, you flip three at once — but only the top card of the three is playable. It's the same 52-card game with the same foundations goal, but significantly harder because most stock cards are inaccessible until the cards above them are cleared.

Is Turn 3 harder than Turn 1 Klondike Solitaire?

Yes, substantially. Experienced players win roughly 35–50% of Turn 1 games and around 11–20% of Turn 3 games. The difficulty comes from access, not rules complexity: in Turn 3, the card you need is often buried below the playable top card in the waste, and reaching it requires cycling the entire stock again.

Can you cycle the stock unlimited times in Turn 3?

In Mr. Solitaire's implementation, yes — unlimited redeals are allowed. Some Vegas-style Turn 3 rulesets limit stock redeals to one or three passes; the original Microsoft Vegas Scoring mode restricted redeals and charged virtual money for each. Mr. Solitaire uses the unlimited redeal rule to keep the focus on strategy rather than deal-luck.

Was Turn 3 the original Windows Solitaire?

Yes. Windows Solitaire launched with Windows 3.0 in 1990 using Turn 3 as the default, paired with a Vegas Scoring mode. It stayed the default through Windows XP and Windows Vista. Microsoft switched the default to Turn 1 with Windows 7 (2009) to make the game more accessible. Many longtime players still consider Turn 3 the "real" Klondike.

What is Vegas Scoring in Klondike Solitaire Turn 3?

Vegas Scoring was Microsoft's original scoring mode for Windows Solitaire Turn 3. You started with a virtual $52 debit, earned $5 for each card moved to the foundations, and tried to return a profit. A complete win with all 52 cards up would return $260 on a $52 investment. The mode was later made optional when Turn 1 became the default. Mr. Solitaire does not use Vegas Scoring.

What's the best strategy for Turn 3 solitaire?

The most important Turn 3 habit is planning your stock cycles before you act. Quickly run through the stock once to see where key cards are buried, then work backward to clear what's above them. Prioritize flipping face-down tableau cards over drawing from the stock — each flip is more valuable than a draw cycle in Turn 3. Be conservative about sending cards to the foundations; you'll often need them as tableau receivers in later cycles.

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