Same-suit moves, free group movement, one irreversible reserve deal. Scorpion rewards patience over speed.
Scorpion Solitaire is a variant that sits between Klondike and Spider in complexity. Like Spider, it builds same-suit sequences on the tableau and auto-removes completed runs. Unlike Spider, it uses only one deck, deals seven columns, and gives you free movement of any face-up group in a valid same-suit sequence. The result is a game that rewards careful planning over fast card-moving.
~15%
Win rate
52
Card deck
7
Tableau columns
3
Reserve cards
Most solitaire variants ask you to build foundations separately from the tableau. In Klondike, you move cards from the tableau columns to four foundation piles in the top right. In Scorpion, the foundations are completed directly on the tableau by forming full same-suit sequences from King down to Ace. When a complete run appears in a column, it is automatically removed.
The movement rule is also more powerful than in Klondike. You can move any face-up card and all the face-up cards on top of it that are in descending same-suit sequence to any legal destination. This means you often move large groups at once, which opens up buried cards faster but also requires more careful planning about where groups land.
Scorpion vs Spider
Scorpion uses a standard 52-card deck. The layout at the start of a game is:
The face-down cards at the top of the first four columns are what you are working to uncover. When a face-down card is exposed (all cards on top of it have been moved), it is turned face-up and becomes playable.
Quick setup summary
The core movement rule in Scorpion: you may move any face-up card, along with all face-up cards stacked on top of it in a valid same-suit descending sequence, onto a card that is one rank higher and the same suit.
For example, a 7 of Hearts can be placed on an 8 of Hearts. The 5, 4, and 3 of Hearts sitting on that 7 come along for the move. The destination card must be the same suit.
A group does not need to be in a clean sequence to be moved from its source. If a 9 of Spades has a 7 of Hearts sitting on top of it, you can still move the 9 of Spades along with the 7 of Hearts to any 10 of Spades. The 7 of Hearts is just cargo that comes along because it happens to be on top.
Empty columns can accept any card or group. Kings can only be placed in empty columns or at the start of a new sequence in an empty column.
When a King-to-Ace sequence in the same suit is formed anywhere in a column, it is removed from the board and counted as a completed foundation. Win all four foundations to win the game.
Same-suit placement only
The three reserve cards are your one and only resupply. When you deal them, one card goes face-up onto each of the first three columns. You have no choice about which column receives which card. The deal is irreversible.
This mechanic has two consequences. First, the reserve can cover up useful face-up cards in the first three columns, making previously available moves temporarily unavailable. Second, if you have an empty column among the first three when you deal, the reserve card fills it. This is sometimes useful and sometimes disastrous depending on what card appears.
When to deal the reserve
Uncover face-down cards first
Keep empty columns available
Build same-suit sequences intentionally
Save the reserve for when you are truly stuck
Track all four suits simultaneously
The most frequent error in Scorpion is moving a group just because the top card has a legal destination, without checking whether the bottom card of the group will land somewhere useful. You might move a 9 of Spades (with three other cards on top) onto a 10 of Spades, only to realize the three cards on top are now blocking the very sequence you needed in the source column.
A second common mistake is filling every empty column with a King immediately. Kings are not valuable in empty columns unless they have a clear path to gathering the Queen through Ace of their suit beneath them. An empty column is often worth more than a King planted in it.
Finally, new players often deal the reserve too early. If you deal when the board still has useful moves, you will cover face-up cards that were about to be moved, disrupting your plan. Always exhaust the tableau before reaching for the reserve.
The premature reserve deal
Scorpion uses one deck (52 cards) rather than two, and builds seven columns instead of ten. More importantly, completed runs are auto-removed to the foundations rather than sitting on the tableau as in Spider. Scorpion also deals only three reserve cards face-down, while Spider deals full rows across all columns.
No. You can only move a group of cards that are face-up and in proper descending same-suit sequence. A face-up pile with a 9 of Hearts followed by an 8 of Clubs cannot be moved as a group, because they are not the same suit.
Deal the reserve cards only when you are genuinely stuck. They go to the first three columns regardless of what is there, which can cover face-up cards you need. Once you deal them, you cannot take it back, so always exhaust your current moves first.
No. Even with perfect play, roughly 15% of deals are estimated to be winnable. Many deals become unwinnable because the card distribution makes it impossible to form four complete King-to-Ace sequences in the same suit. If you are stuck with no useful moves and the reserve is gone, the deal may simply be unwinnable.
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